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Cell Survivors arsenal

Every weapon, mutation, boon, species, pickup, enemy, and event, with the real numbers per level. Generated from the game code, always current.

Primary weapons

A run carries one primary weapon, two secondaries at 60% effectiveness, and two supports. Utility mutations and boons stack freely on top.

Self-firing, run-defining weapons. Your first pick fills the primary slot; two more fill the secondary slots; after that a new one replaces your primary at level 1.

Homing Ejects

Common Max Lv 5

Your ejected mass curves toward the nearest enemy.

Lv 1Lv 2Lv 3Lv 4Lv 5
Bolts per volley11112
Cooldown0.72s0.6s0.48s0.4s0.32s
Damage multiplierx1x1.12x1.24x1.36x1.48
Bolt damage: 43
Bolt Storm Homing Ejects maxed + Rapid Fire maxed
Cadence floor: 0.16sBonus bolts: 2

Nova Pulse

Common Max Lv 5

A shockwave bursts from you on a timer, damaging every enemy nearby.

Lv 1Lv 2Lv 3Lv 4Lv 5
Cadence5s4s3s2.6s2.2s
Radius350400450500550
Damage: 12%Bonus damage: 20
Supernova Nova Pulse maxed + Max HP maxed
Damage: 25%Radius: x2Cadence: 2s

Seeker Swarm

Rare Max Lv 5

Homing micro-cells hunt the nearest enemy, striking on contact then returning to orbit.

Lv 1Lv 2Lv 3Lv 4Lv 5
Seekers23568
Hit damage: 15Orbit radius: 130

Mine Layer

Rare Max Lv 5

Drops proximity mines behind you that detonate when an enemy draws near.

Lv 1Lv 2Lv 3Lv 4Lv 5
Drop cadence3s2.48s2s1.76s1.52s
Max mines68101214
Blast radius: 200Damage: 40%Bonus damage: 30

Arc Lash

Epic Max Lv 5

A piercing bolt sweeps out and back on a boomerang path, hitting everything it passes.

Lv 1Lv 2Lv 3Lv 4Lv 5
Damage3545556575
Cadence: 4sReach: 500

Fan Volley

Common Max Lv 5

Fires a spreading arc of bolts at the nearest enemy cluster on a timer.

Lv 1Lv 2Lv 3Lv 4Lv 5
Bolts per volley34567
Cooldown1.2s1.2s1.2s1.04s0.88s
Spread (degrees)20.05425.78331.51334.37737.242

Ring Burst

Rare Max Lv 5

Fires bolts in every direction at once when enemies surround you.

Lv 1Lv 2Lv 3Lv 4Lv 5
Bolts per volley810121416
Cooldown2s2s2s1.76s1.52s

Stream

Epic Max Lv 5

A rapid hose of weak, homing bolts that melts a single target.

Lv 1Lv 2Lv 3Lv 4Lv 5
Cooldown0.2s0.2s0.16s0.16s0.12s
Damage multiplierx0.35x0.35x0.4x0.45x0.5

Support weapons

Passive damage auras and retaliation. Two slots: once both are filled, new supports stop appearing in the draft.

Toxic Trail

Common Max Lv 5

Leaves a damaging trail behind you that burns pursuers.

Lv 1Lv 2Lv 3Lv 4Lv 5
Damage per tick3%6%10%13%16%
Radius728496108120
Trail lifetime0.9s1.8s2.7s3.6s4.5s
Caustic Wake Toxic Trail maxed + Slipstream maxed
Radius: x2Damage per tick: 15%Speed: x1.1

Orbiting Spores

Common Max Lv 5

Spores orbit your cell, shredding any enemy they touch.

Lv 1Lv 2Lv 3Lv 4Lv 5
Spores3581012
Orbit radius170190210230250
Damage: 8%
Spore Nova Orbiting Spores maxed + Multi-Bolt maxed
Spores: 12Nova cadence: 6sNova bolts: 12

Ricochet

Rare Max Lv 5

Fires a bolt that ricochets off walls, tearing through everything it hits.

Lv 1Lv 2Lv 3Lv 4Lv 5
Cooldown1.4s1.4s1.2s1.04s0.88s
Bolts per volley11222
Wall bounces45678
Pierce: 4

Razor Membrane

Rare Max Lv 5

Enemies that bump you and cannot eat you bleed mass into you.

Lv 1Lv 2Lv 3Lv 4Lv 5
Damage per tick2.5%5%7.5%10%12.5%

Rot Field

Common Max Lv 5

Your kills leave a lingering acid zone that eats away at enemies standing in it.

Lv 1Lv 2Lv 3Lv 4Lv 5
Max fields812162024
Radius: 110Damage per tick: 3%Duration: 5s

Utility mutations

Unslotted economy and movement picks. They stack freely.

Adrenal Split

Rare Max Lv 3

Splitting launches your new cell with a burst of speed and brief protection.

Lv 1Lv 2Lv 3
Post-split boost51015
Post-split shield: 1s

Dense Cytoplasm

Common Max Lv 3

Reduces incoming HP damage.

Lv 1Lv 2Lv 3
Damage takenx0.92x0.846x0.779

Slipstream

Common Max Lv 3

Your cells glide toward your cursor faster than normal steering.

Lv 1Lv 2Lv 3
Pull71421

Magnet Locus

Common Max Lv 3

Pulls nearby XP and food toward you. Reach grows per level.

Lv 1Lv 2Lv 3
Pickup reach175325475
Pull speed: 80

Overgrowth

Common Max Lv 3

Amplifies all HP you recover.

Lv 1Lv 2Lv 3
Healing amplification50%100%150%

Virus Symbiosis

Epic Max Lv 3

Hazard viruses feed you instead of splitting you, and shred any enemy that touches one.

Mass gain: 15Enemy mass loss: 40%

Gravity Well

Epic Max Lv 3

Periodically pulls nearby enemies and food toward you.

Interval: 0.2sRadius: 500Pull: 4

Multi-Bolt

Rare Max Lv 3

Your auto-fire launches one extra bolt per volley for each level.

Lv 1Lv 2Lv 3
Extra bolts123

Rapid Fire

Rare Max Lv 3

Your auto-fire cadence tightens 20% per level, so volleys come faster.

Lv 1Lv 2Lv 3
Cadence multiplierx0.8x0.64x0.512

Piercing Bolts

Epic Max Lv 2

Your bolts pass through one extra enemy per level before breaking apart.

Lv 1Lv 2
Extra pierced enemies12

Boons

Flat stat stacks, up to 5 each. One boon appears in every draft.

Speed

Max Lv 5
Speed per stack: x1.08

Max HP

Max Lv 5
Max HP per stack: 20

XP Gain

Max Lv 5
XP per stack: 25%

Eject Damage

Max Lv 5
Base damage: 3Damage per stack: 1.5

Overcharge

Offered when everything else is maxed: +6% damage per stack, forever.

Species

Picked once at spawn. Each sets your HP ceiling and starts you with a free level-1 weapon.

Hunter

A balanced start with Homing Ejects, built for chasing kills.

HP 100
Speed x1
Starts with Homing Ejects Lv 1

Colony

Starts with Orbiting Spores, built for holding ground.

HP 80
Speed x1
Starts with Orbiting Spores Lv 1
Starts as a 4-cell crew
Unlock: reach wave 10 in any run

Ooze

Starts with Toxic Trail, built for outlasting pursuers.

HP 140
Speed x0.85
Starts with Toxic Trail Lv 1
Unlock: kill the wave-10 boss

Evolutions

Max a base weapon and its catalyst, then grab a boss chest: the weapon transforms.

Pickups

Rare drops from kills, and the guaranteed chest after every boss.

Frenzy: 6 seconds of devouring everything in reach.

Duration: 9sSpeed: x1.25Devour heal: 8

Nuke: clears the field around you.

Radius: 2000Damage: 75%Boss damage: 20%

Vacuum: every mote on the map flies to you.

Duration: 3sPull speed: 300

Chest: a boss reward, and sometimes an evolution. Max the right two weapons together and one transforms for good.

Level-ups: 2Frenzy: 10sXP motes: 20Heal: 30

Enemies

Mass scales with the wave. Sampled below at waves 1/5/10/15/20.

Wave 1Wave 5Wave 10Wave 15Wave 20
Drones: gray-green, the backbone of the horde.31.545.56380.598
Swarm packs: yellow, and faster than you.8.611141720
Splitters: orange, they hunt your split pieces.6084114144174
Spitters: purple, ranged.476792117142

Elites: x2.2 mass and damage, 10% base chance, rising with the Curse.

Bosses

Every 5th wave. Each drops a chest worth two level-ups.

Amoeba Prime

Wave 5

A huge pulsing cell that alternates slow drift and direct seeking lunges.

Mass 1600

Broodmother

Wave 10

Spawns rings of swarmlings and slowly regenerates. Kill the brood or drown in it.

Mass 2600 Swarmlings: 8

The Twin

Wave 15

Two bosses at once, each rolling random affixes. Returns in overtime.

Mass multiplier: x1.6Max affixes: 3

Mitosis King

Wave 20

Three phases: barrages, virus rings, then an enraged gravity assault.

Mass 6000 Phase 2 at: 66%Phase 3 at: 33%Enrage: x1.8

The Curse

From wave 8 the arena turns against you and never stops ramping.

WaveEnemy steeringContact damageElite chanceMote XP bonusEnemy HP
8+0%+0%10%+0%+0%
12+28%+16%16%+16%+20%
16+56%+32%22%+32%+40%
20+75%+48%28%+48%+60%

Arena events

From wave 6, every 3 waves, lasting 30s.

Constriction

The arena shrinks; staying outside the ring burns you.

Start size: 71%Minimum size: 42%Shrink time: 20sBurn per second: 3%

Acid Rain

Telegraphed acid pools splash down across the arena.

Pools per batch: 3Interval: 2sPool radius: 90Burn multiplier: x4

Feast

Food spawns multiply. Eat while it lasts.

Food multiplier: x3

Virus Storm

Drifting viruses rain in. Survive a full storm for a feat.

Interval: 2.5sDrift speed: 12