Homing Ejects
Common Max Lv 5Your ejected mass curves toward the nearest enemy.
| Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | |
|---|---|---|---|---|---|
| Bolts per volley | 1 | 1 | 1 | 1 | 2 |
| Cooldown | 0.72s | 0.6s | 0.48s | 0.4s | 0.32s |
| Damage multiplier | x1 | x1.12 | x1.24 | x1.36 | x1.48 |
Every weapon, mutation, boon, species, pickup, enemy, and event, with the real numbers per level. Generated from the game code, always current.
A run carries one primary weapon, two secondaries at 60% effectiveness, and two supports. Utility mutations and boons stack freely on top.
Self-firing, run-defining weapons. Your first pick fills the primary slot; two more fill the secondary slots; after that a new one replaces your primary at level 1.
Your ejected mass curves toward the nearest enemy.
| Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | |
|---|---|---|---|---|---|
| Bolts per volley | 1 | 1 | 1 | 1 | 2 |
| Cooldown | 0.72s | 0.6s | 0.48s | 0.4s | 0.32s |
| Damage multiplier | x1 | x1.12 | x1.24 | x1.36 | x1.48 |
A shockwave bursts from you on a timer, damaging every enemy nearby.
| Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | |
|---|---|---|---|---|---|
| Cadence | 5s | 4s | 3s | 2.6s | 2.2s |
| Radius | 350 | 400 | 450 | 500 | 550 |
Homing micro-cells hunt the nearest enemy, striking on contact then returning to orbit.
| Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | |
|---|---|---|---|---|---|
| Seekers | 2 | 3 | 5 | 6 | 8 |
Drops proximity mines behind you that detonate when an enemy draws near.
| Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | |
|---|---|---|---|---|---|
| Drop cadence | 3s | 2.48s | 2s | 1.76s | 1.52s |
| Max mines | 6 | 8 | 10 | 12 | 14 |
A piercing bolt sweeps out and back on a boomerang path, hitting everything it passes.
| Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | |
|---|---|---|---|---|---|
| Damage | 35 | 45 | 55 | 65 | 75 |
Fires a spreading arc of bolts at the nearest enemy cluster on a timer.
| Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | |
|---|---|---|---|---|---|
| Bolts per volley | 3 | 4 | 5 | 6 | 7 |
| Cooldown | 1.2s | 1.2s | 1.2s | 1.04s | 0.88s |
| Spread (degrees) | 20.054 | 25.783 | 31.513 | 34.377 | 37.242 |
Fires bolts in every direction at once when enemies surround you.
| Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | |
|---|---|---|---|---|---|
| Bolts per volley | 8 | 10 | 12 | 14 | 16 |
| Cooldown | 2s | 2s | 2s | 1.76s | 1.52s |
A rapid hose of weak, homing bolts that melts a single target.
| Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | |
|---|---|---|---|---|---|
| Cooldown | 0.2s | 0.2s | 0.16s | 0.16s | 0.12s |
| Damage multiplier | x0.35 | x0.35 | x0.4 | x0.45 | x0.5 |
Passive damage auras and retaliation. Two slots: once both are filled, new supports stop appearing in the draft.
Leaves a damaging trail behind you that burns pursuers.
| Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | |
|---|---|---|---|---|---|
| Damage per tick | 3% | 6% | 10% | 13% | 16% |
| Radius | 72 | 84 | 96 | 108 | 120 |
| Trail lifetime | 0.9s | 1.8s | 2.7s | 3.6s | 4.5s |
Spores orbit your cell, shredding any enemy they touch.
| Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | |
|---|---|---|---|---|---|
| Spores | 3 | 5 | 8 | 10 | 12 |
| Orbit radius | 170 | 190 | 210 | 230 | 250 |
Fires a bolt that ricochets off walls, tearing through everything it hits.
| Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | |
|---|---|---|---|---|---|
| Cooldown | 1.4s | 1.4s | 1.2s | 1.04s | 0.88s |
| Bolts per volley | 1 | 1 | 2 | 2 | 2 |
| Wall bounces | 4 | 5 | 6 | 7 | 8 |
Enemies that bump you and cannot eat you bleed mass into you.
| Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | |
|---|---|---|---|---|---|
| Damage per tick | 2.5% | 5% | 7.5% | 10% | 12.5% |
Your kills leave a lingering acid zone that eats away at enemies standing in it.
| Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | |
|---|---|---|---|---|---|
| Max fields | 8 | 12 | 16 | 20 | 24 |
Unslotted economy and movement picks. They stack freely.
Splitting launches your new cell with a burst of speed and brief protection.
| Lv 1 | Lv 2 | Lv 3 | |
|---|---|---|---|
| Post-split boost | 5 | 10 | 15 |
Reduces incoming HP damage.
| Lv 1 | Lv 2 | Lv 3 | |
|---|---|---|---|
| Damage taken | x0.92 | x0.846 | x0.779 |
Your cells glide toward your cursor faster than normal steering.
| Lv 1 | Lv 2 | Lv 3 | |
|---|---|---|---|
| Pull | 7 | 14 | 21 |
Pulls nearby XP and food toward you. Reach grows per level.
| Lv 1 | Lv 2 | Lv 3 | |
|---|---|---|---|
| Pickup reach | 175 | 325 | 475 |
Amplifies all HP you recover.
| Lv 1 | Lv 2 | Lv 3 | |
|---|---|---|---|
| Healing amplification | 50% | 100% | 150% |
Hazard viruses feed you instead of splitting you, and shred any enemy that touches one.
Periodically pulls nearby enemies and food toward you.
Your auto-fire launches one extra bolt per volley for each level.
| Lv 1 | Lv 2 | Lv 3 | |
|---|---|---|---|
| Extra bolts | 1 | 2 | 3 |
Your auto-fire cadence tightens 20% per level, so volleys come faster.
| Lv 1 | Lv 2 | Lv 3 | |
|---|---|---|---|
| Cadence multiplier | x0.8 | x0.64 | x0.512 |
Your bolts pass through one extra enemy per level before breaking apart.
| Lv 1 | Lv 2 | |
|---|---|---|
| Extra pierced enemies | 1 | 2 |
Flat stat stacks, up to 5 each. One boon appears in every draft.
Offered when everything else is maxed: +6% damage per stack, forever.
Picked once at spawn. Each sets your HP ceiling and starts you with a free level-1 weapon.
A balanced start with Homing Ejects, built for chasing kills.
Starts with Orbiting Spores, built for holding ground.
Starts with Toxic Trail, built for outlasting pursuers.
Max a base weapon and its catalyst, then grab a boss chest: the weapon transforms.
Rare drops from kills, and the guaranteed chest after every boss.
Mass scales with the wave. Sampled below at waves 1/5/10/15/20.
| Wave 1 | Wave 5 | Wave 10 | Wave 15 | Wave 20 | |
|---|---|---|---|---|---|
| Drones: gray-green, the backbone of the horde. | 31.5 | 45.5 | 63 | 80.5 | 98 |
| Swarm packs: yellow, and faster than you. | 8.6 | 11 | 14 | 17 | 20 |
| Splitters: orange, they hunt your split pieces. | 60 | 84 | 114 | 144 | 174 |
| Spitters: purple, ranged. | 47 | 67 | 92 | 117 | 142 |
Elites: x2.2 mass and damage, 10% base chance, rising with the Curse.
Every 5th wave. Each drops a chest worth two level-ups.
A huge pulsing cell that alternates slow drift and direct seeking lunges.
Spawns rings of swarmlings and slowly regenerates. Kill the brood or drown in it.
Two bosses at once, each rolling random affixes. Returns in overtime.
Three phases: barrages, virus rings, then an enraged gravity assault.
From wave 8 the arena turns against you and never stops ramping.
| Wave | Enemy steering | Contact damage | Elite chance | Mote XP bonus | Enemy HP |
|---|---|---|---|---|---|
| 8 | +0% | +0% | 10% | +0% | +0% |
| 12 | +28% | +16% | 16% | +16% | +20% |
| 16 | +56% | +32% | 22% | +32% | +40% |
| 20 | +75% | +48% | 28% | +48% | +60% |
From wave 6, every 3 waves, lasting 30s.
The arena shrinks; staying outside the ring burns you.
Telegraphed acid pools splash down across the arena.
Food spawns multiply. Eat while it lasts.
Drifting viruses rain in. Survive a full storm for a feat.